Star Wars Mafia: Alternate Endings II
Staar wars Ep1DVD
Episode II: Attack of the Eerily Similar People's Revenge...with Sith!
Game information
Host DarthMask
Link Star Wars Mafia: Alternate Endings II BTSC threads
Size 14 Players (Medium)
Start Date 2016-07-08
Winning Faction Jedi & Republic
Roster #, player
  1. Darth Nox
  2. Dr.SaaB
  3. Framm(plasmid)
  4. akaslickster
  5. The_Machine_5000
  6. Okosan
  7. Vommack
  8. Boquise
  9. ShadowAngel
  10. Jay Gold
  11. Barcallica
  12. benjer3
  13. maurice
  14. Araver
First to Die Barcallica
Last Remaining araver, boquise, benjer, okosan
MVP araver
Awards -

Star Wars Mafia: Alternate Endings II was a game designed and hosted by DarthMask based on his own design (see Star Wars Mafia: Alternate Endings).

It began on July 8th, 2016 and ended in a Jedi & Republic win in D5 (July 19th, 2016).

Game Mechanics

2 vs 2 vs 5 vs 5 Hybrid game (similar to Star Wars Mafia: Alternate Endings).


  • NP contains successful Kills, Blocks, Traps, and Saves.
  • Kills are NOT blocking. NKs don’t require a carrier.
  • Role Copy RID is sent during the day phase.
  • Declaring for victory can be done at any time, but only votes by Republic or Separatists will count for the respective teams and votes will only count if either Jedi or Sith (or both) are eliminated. The results of the vote will be kept secret until the game ends. If a vote is successful for either team the wincon is completed, but the game does not end.
  • OOP: All actions occur at the same time. If a loop occurs, then Block takes precedence over Trap and Jedi/Sith take precedence over Republic/Separatist.
  • Game only ends when either Jedi or Sith have completed their wincon. If Republic or Separatists complete their wincon they are not informed and are not removed from the game.
  • Tie votes will result in a random kill within the tie. If you do not announce abstention from the vote, your vote counts against yourself.

Role Description

Jedi Masters (2 Roles, BTSC, NK) - Wincon: Outlive Sith and have successful declaration of Republic victory

  • Yoda - The oldest surviving Jedi. Leader of the Jedi Council. Very influential and wise (self vote manipulator (x0-x2)
  • Mace Windu - One of the greatest warriors the Order has ever known. (Block)

Sith Lords (2 Roles, BTSC, NK) - Wincon: Outlive Jedi and have successful declaration of Separatist victory

  • Darth Sidious - A master of manipulation, he has installed himself in secret as the supreme chancellor of the Republic (self vote manipulator (0x - 2x))
  • Darth Tyranus - The de facto leader of the Separatist Alliance. Seems to know more than he really should… (Block)

Republic Army (5 Roles, no BTSC) - Wincon: Have a majority of players declare Republic Victory in game thread before successful declaration of Separatist victory. Only works if either Jedi or Sith have been eliminated.

  • Obi-Wan Kenobi - General of the Army of the Republic. Learned the identities of the Separatist leaders before the battle of Geonosis (Lookout Spy)
  • Clone Trooper - One of the millions of troopers all with the same face.(RID Kill)
  • Captain Rex - A clone with the rank of captain and designation “Rex”. Has served with several generals and is renowned for his grasp of tactics. (Trap)
  • Padme Amidala - Senator of Naboo and a known opposer of the act that created the army of the Republic (Save)
  • Anakin Skywalker - General of the Army of the Republic. Capable of almost any tactic necessary to win (RID Role Copy)

Separatist Alliance (5 Roles, no BTSC) - Wincon: Have a majority of players declare Separatist Victory in game thread before successful declaration of Republic victory. Only works if either Jedi or Sith have been eliminated.

  • General Grievous - Supreme Commander of the Droid Armies. They do his bidding and he, his Master’s (RID Kill)
  • Nute Gunray - Viceroy of the Trade Federation. Supplier of a significant portion of the battle droids used as the fighting forces of the Separatist Droid Army (Trap)
  • Commando Droid - Upgraded version of the B1-series battle droid used for stealth ops (Lookout Spy)
  • Wat Tambor - Lead scientist and Foreman of the Techno Union. Most repairs and upgrades to the Droid Army go through him in one way or another (Save)
  • San Hill - Chairman of the InterGalactic Banking Clan. Finances most of the Droid Army and Fleet of the Separatists, therefore holds a lot of influence for his friends. (RID Role Copy)

Host's Summary

So, after much deliberation and thought I have decided on the MVP for Star Wars Mafia: Alternate Endings II.

First though, I would like to mention a few points that made this decision kind of difficult. First, there was a lot of inactivity. I don't know if this was due to time constraints or boredom, but several things could have turned out quite differently if not for inactivity. I'm not throwing blame around and I won't mention names, but it would be a good idea to consider being more active in games for the future. Second, I had a very hard time picking between Araver and Maurice for this honor. Not only did both step up into a leadership role for their BTSC faction, they both did so while still maintaining a presence in the game thread and keeping people from determining their roles. This made the decision very difficult since both made approximately the same amount of errors and found the same amount of accurate information (for example: maurice figured out that boquise was the jedi block after their block failed on him multiple times whereas araver did not but araver figured out that shadowangel was the separatist trap when maurice missed that particular detail). In the end, the only difference between them appeared to be the final victor, therefore congratulations: ARAVER for winning MVP of Star Wars Mafia: Alternate Endings II!

Some final thoughts: This game was designed to be an experiment in game theory from day 1. As most of you know I like to dabble and mess with commonly held game design philosophy, especially in a game like den mafia where the game philosophy is so malleable. I wanted to see how alliances would work when information was at a premium, thus I did not include much in the way of info-gathering roles. The idea was that players (particularly those in the BTSC groups) would need to find allies through non-conventional means and this played out pretty much exactly like I was hoping for. However, there are several changes that I feel should be made for future iterations of this concept:

  1. NO RID KILLS. This is vitally important as it nearly broke the game. The role is basically vanilla for the vast majority of the game and doesn't provide any real urgency or utility.
  2. Change RID role copy to Action ID role copy and make it unable to copy lynched targets. In a mirror game it was fairly pointless to restrict this role as much as I did. With the above changes it becomes an info-gathering role that has some power in the early game, but loses a bit of its overpowered nature in the late game.
  3. Make traps unable to trap the same person twice in a row. This is slightly less important, but with so many saves running around I would have liked to see the trap used more offensively which it never really was.
  4. Change lookout spy to follow spy. A lookout spy was a holdover from the original version of the game which included follow spies as well. I wanted to try the game with even less info-gathering and that proved to be just a bit too much. The follow spy gives considerably more information (especially considering the information provided in the NPs of this game type) and provides a much tastier target for early NKs, blocks, and traps.

There are some other things that I still need to consider (such as was the Republic/Separatist wincon really worth it?) but overall the game was a huge success for me and I hope you all enjoyed it. I will probably apply some of these points and features to future games that I have in the making. If anyone has any suggestions or comments, please feel free to reply or send me a PM. Thanks again for playing and I hope to see you all next time!

By DarthMask(your favorite Sith lord)

Winning Faction

  • Jedi
    • Araver - Yoda
    • Boquise - Mace Windu
  • Republic
    • Okosan - Clone Trooper
    • Vommack - Padme Amidala
    • Jay Gold - Obi-Wan Kenobi
    • Barcallica - Anakin Skywalker
    • benjer3 - Captain Rex

MVP: araver

Day and Night Posts

Intro N1 D1 N2 D2 N3 D3 N4 D4 N5 D5

End of Game Roster

  1. Darth Nox - Darth Sidious - NKed and RID Killed N5 by Jedi and Clone Trooper
  2. Dr.SaaB - General Grievous - NKed N3 by Sith
  3. Framm (plasmid) - Commando Droid - Lynched D3
  4. akaslickster - Wat Tambor - NKed N5 by Sith
  5. The_Machine_5000 - San Hill - Lynched D4
  6. Okosan - Clone Trooper - Survived, declared for Republic Victory in D5
  7. Vommack - Padme Amidala - Lynched D2
  8. Boquise - Mace Windu - Survived, declared for Republic Victory in D5
  9. ShadowAngel - Nute Gunray - NKed N4 by Sith
  10. Jay Gold - Obi-Wan Kenobi - NKed N2 by Sith
  11. Barcallica - Anakin Skywalker - Lynched D1
  12. benjer3 - Captain Rex - Survived, declared for Republic Victory in D5
  13. maurice - Darth Tyranus - NKed N3 by Jedi
  14. Araver - Yoda - Survived, declared for Republic Victory in D5